The problem is, you need the client source. If you have a "Server File" AKA a Ubuntu, Linux or some others (I've seen some strange Korean ones that use different servers) you have the client source code. Sorry for the extremely late reply to this post. However these are the same files that Darkeden Evil Town, which was the FIRST Chinese server to have Violent Phantom look exactly like 161 claws. Jaecor wrote: austinnoah1 wrote: Someone noted that they are tired of the "Engrish" servers. However, the OP has not been very helpful with this task. Hell I am half tempted just to create an entire new forum for the discussion of this server to get thoughts and feedback from the community as we work towards obtaining this code. We just need said files to sort through, translate / rename, fix a few of the bugs and make it worthwhile to play. My team and I have already developed a website that we can drop on a server to start hosting the files. Hence the need for the source code and not some VirtualMachine knock offs of the already compiled code. Large task? Sure is! Impossible? I think not. and will have major chinglish in them.Ĭorrect, and the way you'd go about fixing them is to go through the files and re-name everything to English. Moral of the story, 99% of darkeden files are in Chinese or Korean. It was the same files that 'badman2' Had when Rodney sold Darkeden Extreme to him, I was the FIRST GM for that server. There is a LOT we are wanting to do and waiting on you to see if we can get it started.Īustinnoah1 wrote: Someone noted that they are tired of the "Engrish" servers. If need be we may be able to work out a deal that if we can get these files cleaned up, working, and make something of them (like a real English server not what we have right now) you would be able to not only give input of what you'd like in it but have a cut in whatever we may earn. We have a lot of ideas of what we would like and what people from all the different DarkEden communities have asked for in the past. Then I would work with my friends to start translating what we could and maybe add some new content. If you were able to hand me these files my intention would be to go through them, understand what is going on with the code, clean it up and refine it. Two issues with that is: One, DarkEden 1 is going to become irrelevant quickly and in a short time when DarkEden 2 comes out and someone finds a way to copy it to the USA/EU aka English (or poorly translated version) \ Two, I understand the desire to get money for this but most people on this forum are not rolling in money and would rather have someone else do the work. ** I am under the impression you want a pretty penny for this stuff. It doesn't sound like it yet, but it would be interesting to see. ** This is not actual code it is just another copy of a virtual machine. It sounds like he was trying to do it on his own, I have a group of friends (we are all programmers of various languages) that are interested. I have the ttdk2 files on my other computer, maybe I can look this week if I have time. However, everybody I asked didn't have these. Maybe softons copies of the source code were cleaner, or the old darkeden int source code. What he told me was the files had alot of garbage code that started to drive him crazy. I gave these files to a friend of mine who was trying to make a darkeden int lookalike, but eventually he got very angry and quit too. I was waiting for the de united admin to reopen his server, but it's safe to say he won't. Fkskfksfk wrote: I quit darkeden recently.
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